Metaverse AR/VR/XR
Multi-party virtual reality has never been this accessible.
Create the collaborative virtual and augmented reality experiences that you want without worrying about data streaming limitations.
Interactive multi-party experiences on all devices.
Whether you are building for virtual reality headsets, augmented reality devices, or even smart glasses, LiveSwitch's extensive cross platform support and powerful hybrid server architecture allows your users to share their virtual worlds and experiences with friends and co-workers in real-time.
Augmented Reality
© Copyright Arvizio, Inc.
Arvizio™ leverages LiveSwitch Video Stream with AR Instructor.
Virtual Reality
© Copyright Spatial Systems, Inc.
Spatial.io uses LiveSwitch Audio Stream for 3D meeting environments with Oculus.
Extended Reality
© Copyright Cavrnus, Inc.
Cavrnus™ uses LiveSwitch Video Stream for its Metaverse platform builder.
Securely build virtual experiences for your audience, with unparalleled flexibility and scale. Built on WebRTC, LiveSwitch's SDK supports many devices and is Unity Engine-ready. For more platform and device support options, please talk to a LiveSwitch Expert about your requirements.
Create more immersive VR experiences with .01 sub-second latency on your video, voice and data transfer — no more lags. LiveSwitch is that fast.
Transfer any sort of data with LiveSwitch Data Channels.
Reliably and securely transmit any type of data including coordinates, mesh data, depth, metadata and spatial audio for SFU and MCU connections.
LiveSwitch's powerful, real-time data streaming capabilities make it easy to build immersive virtual reality experiences that will wow your customers.
Social, Virtual and Augmented Reality.
Create experiences that will keep your users coming back for more with the most powerful and flexible WebRTC-based product in the industry.
See how Shocap Entertainment uses LiveSwitch Video Stream to deliver shows to their virtual audience.
Shocap Entertainment uses LiveSwitch Data streaming to capture mocap data from event performers into Unreal Engine, (as shown in the above video).
Additionally, Shocap also use LiveSwitch Video to stream the event to their virtual audience (both live stream and interactive users).
Data Stream Broadcasting.
Broadcast volumetric data and spatial audio to every participant in a VR/AR experience without using more source device CPU power — an industry first.